Things were going so well. I was on the team, a part of the Bounty / Driver creative team, one of three writers put together to create something new and exciting in the realm of comics. A flurry of emails commenced. Ideas for characters was the starting point, but also discussion around time and place, and tone. A phone call was had with one of the minds behind Pencil Head. Excitement was high. Then…
…then we writers had a thought. A business thought. We managed to seperate ourselves from the creative intensity for a moment to think about this assignment as a business opportunity. Had any of us had discussions with the publisher in regards to a contract? Under what business arrangements were we to do the work? We realized none of us had approached the subject. We decided to do so.
Silence was the answer.
I can’t fault the publisher. Not really. They had the great ideas, they worked hard to assemble the teams. They’ve got a lot on their plate undoubtedly. I had hoped though the business of creating comics was high on their agenda, and perhaps it is. I can’t speak for them. I don’t want to assume.
I’m not angry. It’s frustration I feel, but its the same frustration I felt when other prospective projects stumbled, spun their arms and ultimately fell into the void. I hope Pencil Head is now swallowed by the void. I hope it spins its arms long and hard enough to emerge not only as a spring of good ideas but also a good business. If it does and they still want me, I’m here. I can still see the potential.
Frustration is a part of this thing called creating comics. That’s something I’ve learned in the year or so since I got started. It’s no different from any other creative process, though in this case I am but a writer and must rely on others like artists, letterers and publishers to help bring a project into being. So, not only can I be frustrated with myself but I can also be frustrated with and by others.
Frustration won’t kill, however. The events that cause frustration are but another learning opportunity. And there’s a lot to learn when you want to create comics. I’ve certainly come to realize that, too. It’s not enough to put together a script and say, “There. It’s done. I’m a writer, I wrote the script and now my part is done.” That’s not the way it works.



